DragoNite
Welcome ...
Sign
my Guestbook
View
my Guestbook
Hello, my name is Olivier Van Rompuy I love to compose
electronic music and program games...
dragoNite started as a project for school
(computer science) where I made the top-view 3D engine. The name of this
engine is GDE (Game Development Environment). My idea was to make an engine
that runs games through a simple script. GDERPG is a first primitive version
of this engine. It's primitive because the possibilities are limited...
19 AUG 2000 -> version 0.21 --> added classes
17 AUG 2000 -> version 0.2 (big bug fixed) --> see below
11 NOV 2001 -> 0.22 Yeah it's been a
long time, but i actually updated this ztuff
-> check it out, man
20 NOV 2001 -> 0.23 Gameplay update, little speed updates 'n Allegro WIP 3.9.40
17 MAR 2004 -> Cool! I just found out this web-site still exists... and fixed the broken links so you can download this old skool-project of mine...
GDERPG...?
GDERPG is an engine capable of creating your own Console
Style RPG, programmed in MSVC using Allegro and JGMOD. The Combat is based
on the Dragon Warior classics, but dragoNite is not just a clone. GDERPG
has it's own unique features....
*) The GFX
The game runs in a top view 3D-engine. You explore a
world that is a combination of linked rooms. The rooms have exits to neighbouring
rooms.
The engine is combination between the classic tile-based
games and 3D-polygons: the maps are still grid-based but in 3D
*) The game
You play with a character that can equip weapons, armor,
shields, boots and helmets. You have an inventory with items. You can learn
spells.
In combat you fight monsters in a turn based system...
*) Music and sound
Wave files are used for sounds and MOD's for music, note
that the music in dragoNite is from my hands only...
Screenshots :
Controls :
ESC : Exit Game
TAB : Show/Hide Inventory
--> left click on item to use, right to appraise
F1 :
Show/Hide Game Help
Arrows: Movement
Space : Action/Talk
In combat :
Left mouse (on enemy) : Attack
Right mouse
: Cast spell on enemy
Left mouse (on spell) : Select spell (at bottom of screen)
TAB : Show/Hide inventory (see above)
CREDITS :
Programming : me, Olivier
Van Rompuy
Art
: Tim Mannens
Monsters 'n stuff : Wouter Mannens
Rippoffs
: Dragon Warrior for Arts, Quake and other stuff for soundz...
DOWNLOAD :
I split up the dragonite download in 2 parts 'cos of
the 1meg fortunecity limitation....
A big sorry goes to everyone who tried to download dragonite
in the last months... it's been offline for months and I didn't know about
it myself.
To download dragonite you will need both parts !
Click
here (1Mb) for part 1 of the full download
Click
here (847k) for part 2
I baptise this version.... 0.22 (...whatever)
This version of dragoNite is not finished yet! It's about 2 hours of playing and has some holes that need filling up...
Click here to download the source code of version 0.21
LINKS :
MUSIC :
Oli4' Home-page
: My minimal home-page (music stuff)
My MP3.COM site
My Devhaus MP3 site
Some mp3's of me on electrobel
PROGRAMMING :
ALLEGRO.CC : lots
of Allegro stuff
DJGPP : A
compiler I did not use
Allegro
: A programming library I used
Dragon Warrior
The Dragon's Den